I worked on the VFX of all the weapons and projectiles ( Muzzleflashes, Enemy slowmo versions, bullethits, projectile explosions, etc).
Damian Olechowski did the bullet trails on the enemies, the scope lens on the player weapons and more over the tope versions of the bullethits during Slowmo time based on by bullethits.
Thanks to my Lead James Tottman and the Crossfire team for the feedback, help and support, this was a team effort.