Crossfire X: Campaign Real-Time Destruction

Crossfire X: Spectre - Asia Real-Time Destruction

Crossfire X: Spectre - Prison Real-Time Destruction

Crossfire X: Spectre - SA and GRB Real-Time Destruction

Crossfire X: Campaign Real-Time Destruction

Some of my work on destruction during Crossfire X Campaign development.
During the development I did almost all of the real-time destructible/dynamic assets and hazards.
I made the breakable versions of the assets, rig, scripting and extra VFX(Particles, decals, etc).
I was in charge of setting up the systemic Physics Materials system for the game, and all the content for their reactions.
I also supported Environment team on good practices for collisions and how to attach the physic materials to them.
To make the breakable assets I used Houdini and Nvidia Physx in our engine Northlight.
Physics Programmer: Sami Hakkarainen
Lead VFX Artist: James Tottman
Thanks all the artists who worked on the static version of the assets I worked on.
Special thanks to Johannes Richter and Matti Hämäläinen for mentoring me in the art of destruction